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(+1)

really nice! it's a big project for a jam—impressive aesthetic and a lot of content here. challenging but rewarding, and the rewind mechanic is cool—neat to see the guy go backwards with the mouse wheel, and satisfying to pull off a double jump by hitting the little rewind thing. i couldn't get through the tutorial—after pressing W i always just came up short of the platform and free-fell forever until i quit the game—maybe have a z-kill or just pause menu on the tutorial level? no such issues in the actual game though. anyway nice work!

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I know about the problems in training, but there wasn't enough time to fix everything. There are two of us programmers, and the training was completely secondary (it has fewer questions, so it's really hard for new players to get through the training). As for the endless fall, you can restart the level on Q, but we didn't make a hint about it, so you could only find out about it by pressing ESC in the main game. This is our first 3-day GameJam. Before that, there was another one that lasted 7 days, and to be honest, it feels like not many people will play our game, which is a little sad, but we had fun making it.

(+1)

if you had fun (and learned stuff, and made something, etc) that's more important! in general nobody ever really plays any of the games you can't play in browser (mine too, for example), which is just how it goes i think