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There are quite a few entires that explore the "sokoban but weired movement/boxinteractions" genre, but this one does that really well. What convinced me was that the different box interactions were really cumbersome at first but quickly become intuitive. You can almost feel your brain setting up functions to think in terms of the introduced movement metrics, which is very satisfying.

The game profits especially from the undo mechanic as solutions often require measuring out a distance and being able to quickly try out a solution and then adjust it avoids a lot of potential frustration.