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(+1)

Ok- gotta say- this game grows on you! At first I didn't love it- the controls felt a bit floaty, and the game felt easy. Not for long though! Soon I was moving stuff, to use as platforms, or moving obstacles out of my way. I liked, how I could just carry a platform and use it for a longer time! Also- the "chasing" screen gave a nice feeling of tension! The fun factor is definitely the strongest part of your game! 

Graphics were ok, and music worked, but I'd like a nice "boing" sound when the character was jumping. Adding stuff like this takes only a second, but really adds to the game-feel.

As for the use of the theme... It was ok. Nothing revolutionary, but I guess implementing something more complex would make the game overly complicated, which could be annoying with fast paced gameplay. Maybe if there was more kinds of platforms the player could use?

Over all- I gotta say, that's a pretty good game!

(+1)

Thank you so much friend for such a long lesson, It's great that people are enjoying the gameplay. I had time to use more sound effects, jump sounds, jump animation and drag animations and sounds. But as a beginner in the field, I only gave 5 days to the game dev and the rest I used to learn extra stuff.
In the next Jam, I will use all what I have not used this time and will be giving the whole development only to my game.