I can easily see there was a whole lot of work put into the environment. The asylum actually feels like a real place.
One minor criticism from me would be on your character controller. It kinda feels limiting not being able to look up and down. And player's collision seems a bit too wide - sometimes it's even hard to fit into some door frames. And I also couldn't figure out what to do after the chase sequence.
The sound design made the whole experience for me though, and exploring the place was sufficiently spooky all throughout. Great job!
Viewing post in Scope’s Dark Case: The Horror of the Asylum jam comments
I’m grateful you took the time to play and share your experience — thank you! I appreciated your input and used it to improve the game in the latest update.
I refined the character controller a bit — including improvements to the vertical look range and collision detection, so it fits better through door frames. Also, there’s now a completely new mission system along with a mission UI to help you know what to do next in the game.
Hope you enjoy the changes!