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(1 edit)

1. Right-click the game’s `.exe` file and choose Create shortcut  

2. Right-click the shortcut and select Properties  

3. In the Target field, after the `.exe` path, add: 

--rendering-driver opengl3

4. Click OK to save

This forces Godot to use the OpenGL3 rendering driver, which is necessary if your PC doesn’t support Vulkan.

This could fix your issue that you cannot open/run the game.

(1 edit)

Is it supposed to be a different symbol than the two "-" marks before "rendering" and the one between "rendering" and "driver"?

"-" is the same for both places.