Thank you for your feedback. I am aware of this problem. The game was made on Jem, originally I wanted to make a separate animation for jumping that would change the character's collider and make it easier to jump. I definitely plan on going back to work on the game later, and it's due for a very large-scale update where I'll change pretty much everything and finalize what doesn't work now. I plan to finish the graphics, add replayability, more mechanics, and significantly change the main mechanics - now you won't be able to pick up the spear under you or on the jump, but all levels will be redesigned. This will require players to carefully plan their actions and increase the puzzle element. I'd be interested to hear what you would think about this important change to the core mechanics as a player.