The concept of a game is here but sadly there's not much to go on.
The sprites and character designs are absolutely beautiful, but there seems to be either bugs that are blocking features or just not many features programmed into the game.
For just general feedback:
- Picking up items can be finnicky, the distance the player can pick up items should be larger and I can't tell if you need to face the item on top of that but if you do, you should make it so you can face any direction.
- Enemy health bars clustering at the top of the screen only really functions as a compass and even that would be more suitable with thinner icons than bars. The bars don't seem to decrease in size based on enemy distance nor enemy remaining health, so honestly I think it would have been better for these to not be in the build as they provide no feedback to the player.
As for the bugs, which sadly may have been stunting progress:
- The first quest can't be completed, I've tried handing it in with exactly 3 branches and with all the branches and have had no luck on multiple resets. I don't know if it's related but the NPC also is asking for 3 "dried sticks" but there is technically no such item in the game.
- The crafting screen doesn't seem to work, the bottom button clicked, the top buttons looks like it is hidden behind the "recipe title" text which is blocking the raycasts.
- The player has no death state, which isn't a big deal, but their health continues to decrease down past 0 into the negatives, so you want to cap that off.
Looking forward to seeing how you improve between now and the next jam!