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(+1)

Extremely dwarfy, love it. What's there can obvs benefit from some QoL improvements:

  • Maybe automation doesn't fit the vibe, but my clicking finger would appreciate some way to set up production chains. 
  • More consistency in where outputs land.
  • More stack options: "drop single token from held stack", "take whole stack minus one", "split stack", "increase/decrease grab size", "interleave two stacks" (ie. 4 carrot and 4 cucumber become an 8-tall stack of carrot-cucumber-carrot-etc, which I can then take 2 at a time to give to the kitchen dwarf)
  • Some way to condense tokens, increase the play area, or both.
  • Recipe management. At the very least I should be able to mouse over a completed task to see the recipe for it. Couldn't hurt to make the sage more interactive too (eg. for a token I need to use in an incomplete task, the sage will give me a hint if I show him, but there was no real way to know I had to show him the cabin to learn how to make a trading post when every other building so far was built directly from wood/planks and stone/slabs.)