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Really neat concept, I especially liked that each movement type had a different health cost! Others have commented on the controls, for me it's the lack of control in the air - once I jump, I have no imput over what happens; combine this with the need for precise platforming and a limited number of jumps (especially since in some levels a single mistake means you can no longer finish) makes this really stand out.

On the puzzle/design side of things, really good stuff! Well thought through and good use of the mechanics!