I've played playtest 3 and demo 5 version. This game got nice visuals, but I got serious troubles in 5th version. Bosses has insane amount of health. All dmg buffs are in persentage => 48 base dmg + rare 20% (avg 6-10) is 49. Collecting dmg, crit and critchance is useless. Movement speed upgrades give huge amount bcs it is percentage (330 + avg 10% = 363). All successful runs was with Irina and all in movement speed and skills like drones, shock tiles.(skills really needs some dmg buffs).
pls return to plain dmg additives, not %
Reduce boss hp or give more dmg scale
Any upgrade to show lootcrates on map or screen
All this words are IMHO, overall game is nice
Hi! Thank you for playing the game. 😉
As you pointed out, I’ve been thinking a lot about how to handle skill stat increases. I'm currently working on a complete overhaul of the system.
In the upcoming version, skills that add flat stats will be gained through room choices, while skills that increase stats by percentage will be available through leveling up.
I'm still actively testing and balancing the game's numbers, so I hope you'll continue to follow its progress!