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(1 edit)

Nice concept and even nicer SFX :) Having to furiously click to keep the frog alive felt a little bit unfair though (the meter went down faster than I could click). It is a nice idea to have more things to do, but I would loved to have seen  more depth in the shooting mechanics, for example, rather than additional mechanics. Either way, it's clear you put in a lot of effort into this game, so well done!

(+1)

Thanks for giving it the time of day! You also don't have to spam click, you just hold the button down. Sorry if that was unclear lol.

Plus, if I continue this game, I'll certainly take the shooting to another level :)


oh you can hold the button down....