What causes that transformation? Is it certain liquids because I try to drink a lot of water but nothing seems to change and I'm at a normal state if that matters.
Viewing post in Interdimensional Vending Machine comments
I haven't achieved it either, I don't have the patience to play and check but it's called "hollow bride" in the image files and "liquid" in the code. The code for it is different from the Parasite and Anomaly paths but I haven't been able to reverse-engineer either, it's a bit of object-oriented mess. However, upon closer inspection it looks like healthy liquids might not actually increase the liquid level, see last line:
for keys in [Content.UNHEALTHY, Content.PARASITE, Content.ANOREXIA]:
if health_lvls[keys] > 0 and val_count <= 3:
health_lvls[keys] -= 1
else:
val_count += 1
if val_count == 3:
health_lvls[each] += 1
if count.has(Content.LIQUID):
if count[Content.LIQUID] > 0:
pass
else:
if count.has(Content.HEALTHY):
if count[Content.HEALTHY] > 0:
health_lvls[Content.LIQUID] -= 1
Anyway, ¥100 is best for anomalous liquids too (11 %: bottled blood/eyes/sewage) and ¥150 for unhealthy liquids (100 %: Kola Classic/Zero/Chost). So maybe anomalous and unhealthy liquids are a way to go?
I can't rule that out, I'm not that good at reverse-engineering code, especially object-oriented like this. I'd probably have to make a debug copy of the game and where I can spawn food and watch the variables. Also, this is from v0.1.00, which is not up-to-date anymore.
BTW there is more unused code, for example a mother character with another hunger meter

and a script for a short VN featuring a character named Elias, and it seems only the code of the dialog boxes was ported from that.