First of all, thanks for the feedback! It is very much appreciated.
Honestly, this was the first time I joined Trijam and I ended up not having much time to test the game and fix the balancing issues. It was originally intended to have multiple chests spawning in every floor, but I had to compromise due to time constraints and the quickest fix that I could’ve done if I had time to test properly would be reducing the Beholder’s total life.
Originally, the chest was intended to be a random buff with 75% chance of giving you 8 POW and 25% chance of fully restoring your HP, and it also had a 2% chance of spawning per tile on the map.
A friend of mine also noticed that if you don’t get a chest in the floor, they simply stop spawning, so that’s a game breaking issue that I also have to fix in the future.
I might take some time this week to make the game according to the original plan while adding a bit of polishing as a way to practice as well.