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Always nice to see a game from someone, whose games I know I like :D

So again- good use of simple graphics, GREAT usage of music + health. Awesome, dynamic action! One thing- if there was more health pickups, the player would be more inclined to use the health-draining moves. 

I didn't feel the jam theme, though. Like, yeah, there is some pickups, and health is also a resource, but you could have gone deeper with the theme.

Over all (as always :D), great game!

Nice to see you here again too :)

Thanks for the feedback and your point is fair!

My aim was to explore the "Everything is a Resource" theme beyond typical pickups. While health is key, its direct link to your music instruments was central. Losing health means losing music, which isn't just an aesthetic -> it's a resource directly impacting your damage output, the bloom effect's intensity, and even the effectiveness of your upgrades. It’s like a chain reaction of “resources”.

I would’ve loved to go deeper, but I started very late  :D