I like the enemies on the third area, here's some opinions again:
- The third area is way easier than the second area in terms of the enemies, what makes the second area harder than the third is the fact that the room are filled with many of those enemies that shoot in 4 directions, making it hard to move freely, the third area lacks that kind of enemie which makes it the easiest area, even easier than the first one.
- As said before, in the second area, many of those enemies that shoot in 4 directions are being spawn in the rooms, some nerf or limitation on those would be a bit apreciated, it's trully a chaos, don't know if it was intended, but it's really the hardest one so far. I enjoy it of course, but I think it's too much for the second area.
- Since the enemies can like get some special abilities when they are in a different color, I noticed that the static enemies that shoot staying in place don't get this kind of ability, it would be good if it got added, making some expections on them, because getting the purple ability won't be much in a static enemie, but green to make it shoot faster and yellow to hide, would be cool.
- This would be maybe already too much but maybe do the same mentioned before, but with mini bosses, to have some variety on mini bosses, just don't make them possible to have the purple ability, 3 mini bosses in a row, no thanks, of course if a mini boss gets the chance of have an ability, lower the enemies that are in the room with it to make some fair balance.
That would be all, I have to say that I only managed to get to the third area once, so maybe I missed some of the enemies that area already there, so far I didn't see like a imitation of the snake enemie or a static enemie in that area, and getting to the third area is a bit of a pain because of the spam of the static enemies in the second area.
Thanks for reading and hope this help to improve the game that is looking pretty good right now.