This is honestly a really neat little concept for a game. The simple scarcity and desperation of I-will-eat-basically-anything feels novel. Unfortunately, as it currently is, I've been at this for 3 hours trying to see anything other than just steady starvation by attrition, to no avail, and this has resulted in the gameplay loop wearing out its welcome. I feel like the tedium is an intentional part of the experience, and I can appreciate that, but there's such a thing as overdoing it (which, although I know the game isn't in its finished state, is how the experience currently plays). Would come back to this if it were a little less arbitrary in how long it takes to achieve the payoff.
Still, to stress again, solid concept! But really needs some fixing up so that I can actually find the content you put into the game.