Hi there - thanks for replying. I guess these types of games aren't that appealing to me - deckbuilding, roguelite (I know that genre is not in the game) - stuff like that. It just feels like everyone is doing this...it slows down the action and needlessly complicates the game, having to focus on these cards, chips and crafting.
Games like this don't feel much like games to me.
In any case, it's not as if my statements will change your desire to build your game however you want. It's just my opinion. Deckbuilders - like rouguelikes and likes are regarded as easier to build for smaller developers with maximum replayability. As a result you see them everywhere.
that's fair if you dont like card games, I would say the best thing I could offer is for you to play the game and let me know if you think it has a deckbuilder feel to it? if so maybe I can remove some of the elements and make it tuned in to how you like it? Im open to any suggestions!
Also, I started this project without having a lot of deckbuilding in mind, I personally like card games like Pokémon TGC and yugioh, and to be fair I really enjoy deckbuilders, so I went on a journey to capture a similar but different feeling, so please consider this game a passion project as its not a cash grab or a game for the sake of becoming popular!
Hey thanks again for replying. Sure I'll give it a go (found it mentioned on Indie game Bundles. I'm an old head when it comes to games, but it's not like titles such as Castlevania SOTN or FF7 didn't have a lot to keep track of. My criti1que really shouldn't go directly towards your game, just what I happened to see in the gaming space where everyone seems to want to add cards or rouguelikes to extend the playtime and variety. But I get it for some. That seems to be what many younger people in this generation enjoy. Outside of that, I liked the visuals of the game you built and hope they continue to get refined. That and possibly the pace is quickened - at least based on what I saw in the trailer.