Hey this looks / feels and plays very promising.
I played one round and killed around 33 enemies.
Really well executed look and visual style. Feels great to play it! Keep it up.
I really liked:
- the look and colors (the minimal style really works great and all visual elements create a cohesive style!)
- Love the menus and the 3D background
- Really cool idea with lot's of potential I think.
If you want some feedback and ideas for improvement:
- I would like to have a control mode where turning the tank does not turn the turred / view. I find if quite annoying that the keyboard turning and the mouse turning sometime work against each other.
- Why can't the tank spin on the spot when pressing A or D? I think this is one of the most important features that any tank should have especially because:
- It's really hard to understand what is an obstacle and what has no collission at all. This makes it extremely hard to ride around the map. I am not sure how to fix this. Maybe the map should be completely different and there should be much less stuff laying around. But I could drive through huge structures but got stuck on others. And then could really get out because I can't rotate on the spot.
- Are you gonna implement some roguelike / lite features? Right now it feels a bit bland to just shoot enemies but not get any upgrades / healing / pickups etc. Or did I miss those?
I think the control of UT2004's vehicles / tanks were pretty great. Maybe you can take a look and copy something from there?