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Hey this looks / feels and plays very promising.
I played one round and killed around 33 enemies.


Really well executed look and visual style. Feels great to play it! Keep it up.


I really liked:

- the look and colors (the minimal style really works great and all visual elements create a cohesive style!)

- Love the menus and the 3D background

- Really cool idea with lot's of potential I think.



If you want some feedback and ideas for improvement:


- I would like to have a control mode where turning the tank does not turn the turred / view. I find if quite annoying that the keyboard turning and the mouse turning sometime work against each other.


- Why can't the tank spin on the spot when pressing A or D? I think this is one of the most important features that any tank should have especially because:


- It's really hard to understand what is an obstacle and what has no collission at all. This makes it extremely hard to ride around the map. I am not sure how to fix this. Maybe the map should be completely different and there should be much less stuff laying around. But I could drive through huge structures but got stuck on others. And then could really get out because I can't rotate on the spot.


- Are you gonna implement some roguelike / lite features? Right now it feels a bit bland to just shoot enemies but not get any upgrades / healing / pickups etc. Or did I miss those?


I think the control of UT2004's vehicles / tanks were pretty great. Maybe you can take a look and copy something from there?

Hey  Thank you for the comment - I value your feedback a lot. 

What you said was correct, I made some mistakes with collisions (where some of them have colliders, some are traps, some doesn't have colliders at all.) I need to fix them in the next update. Rotating the tank while holding location & keep the camera + turret steady when tank body moves sounds like a cool new idea to try out - I will try testing it asap.

There will be more enemies - specially troops that give the 'enemy waves' feeling. 

Also the roguelike - updates are also on the way. 

I published this as an early build - so people can play (and I can get feedback from players like you) and I can continue development slowly - build a little community around the game, etc. thank you again for the suggestions and feedback.

Hey!
I think you might like to watch this: 

Dude! This is so cool. And I am so happy that my comment helped and motivated you and that you even talked about it in the video warms my heart...


When I initially wrote my feedback, my gf asked me what I was typing and then I told her that I was giving some feedback to an indie dev. And then she asked me why and if it was worth it. 

Then I remembered that my last 2 longer feedbacks were actually deleted by the other devs, without any comment why.


So I kind of felt that it was weird that I still took the time and write feedback to some people. But thanks to you my faith is restored. And it's cool to help someone out. In the end it's great if indie-games get better because we help each other out! :)


Gonna try the new version soon and write some feedback! :)

cheers!

1x

Oh man! The game got lot more updates and now it's VERY different from what you saw first. there are lot more stuff added - removed changed. I kinda paused the development has I got bus with lot of other stuff but I will develop it when I have time, thank you for the comment again!