Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

To your curisoity on my approach: I do quite a bit of context-dependent post-processing on spatialized signals during both the mixing and mastering stages.  Off the top of my head: 

  • Shaping/cleaning transients on percussive elements so they cut through the mix better
  • Bringing air back to vocals (usually a high shelf somewhere around the 10k range) 
  • Just...so much low end processing. I'm always messing with things <150 hz

All of this will in some way ruin the illusion, but it often leads to a mix I enjoy listening to more. I tend to sacrifice realism for a more modern sound, which is probably why both Fox and I find some of the frequency shaping a little annoying.

Your process is probably closer to a more pure, realistic sound. I'd be interested to hear why you have a preference for NeoVerb over, let's say a traditional convolution verb sometime.

If I missed addressing something in this thread,  Hit me up on Discord and I'll be happy to chat about this topic anytime,