I just wanted to say that Steelsplitter is a really fun game! The combat feels satisfying, and the rogue-like elements keep me coming back for more. I’d rate it an 8/10 so far.
That said, I wanted to give some feedback on the water mechanic. Dying instantly from touching just a single drop of water feels a bit harsh and frustrating. It adds tension, but sometimes it feels unfair, especially when the water placement is tricky to avoid.
Maybe you could consider adding some form of counterplay—like a way to survive or mitigate water damage, or at least some warning cues before instant death? It would make the gameplay feel a bit more balanced without losing that challenge. Thanks for making such a cool game!