Oof, I’m sorry about the restarts! I really wanted to implement some preview/UI of ‘the object you’ll pick up if you press e’ and ‘where the object you’re holding will end up if you press e, and if that position seems occluded’, and of course to tune the various hitboxes to make them less likely to conflict, but ran out of time :/. it’s top of the list to fix once the rating period’s over.
Thank you for playing and sticking with it anyway! I’m really glad you enjoyed seeing the spirits take soup; immersing the player in the experience of watching the procession move by, and in your own small way improving the experience of those within it, was the guiding light of the project.