I hit the same dead dead end as WinstonLabs. The game had a very PT feel to it, and was very atmospheric to start. But the dream-like pace of the character is brutally slow, and the charm of it being dream-like wears off after the first slow walk through the hallway. The audio cut out after waking up from going to bed, so that also added to the slow feeling of walking down the halls. But the horror was definitely there!
Viewing post in Room 313 DEMO jam comments
The faster walking speed made the experience a ton better!! Also the monster showed up to help guide me to the room (which I already knew where it was, but definitely added to the effect). I got past where it was breaking before, but got stuck again after the second room with writing. I can see the yellow light down the end of the hall, but after multiple attempts of running around, re-entering the second baby room (which triggered some baby audio each time I entered that didn't play the first time I went in, but didn't seem to effect the yellow-lit door (and on second thought maybe I needed to go back to the first baby room?)). That said, amazing jump scare. Of what I've played so far, this is by far the scariest. Well done.
If you're able to patch it again, please let me know!
Hi ZymbySlayer! Thanks so much for playing again—I really appreciate it! Did you enter the baby room, go into the motel room, and click on the bed? After grabbing the key and unlocking the second baby room, you need to return to the motel room and go to sleep to trigger the next part. I tested the sequence and it worked on my end, so it’s possible I uploaded the wrong build, or maybe that part just got missed?
Also, if you have any suggestions on how to make the experience scarier or ideas for new additions, I’d love to hear them!