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The idea of not knowing the future would be interesting to play with. However, there didn't seem to be any gameplay which actually interacted with this.

For the first four days, I was just figuring out which building to enter and which people to run to for triggering dialogue. There wasn't any tension, just busybody find things to advance the story. The one section where you run around avoiding zombies only occurred once, on Day 3, and it was trivial to dodge. I didn't find the story compelling enough to raise my level of interest.

I understand this was made in only a few days (I can relate, mine was made in 2), so this is just feedback on the experience to improve your next one!