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I like the idea of a platforming game that involves clicking on stuff to manipulate the environment. I had trouble figuring out how to get to stuff, though.

One thing I'd recommend adding is Coyote Time, or a grace period where a player gets to jump despite running off a ledge. It feels better for players as they try to run and jump as close to the platform edge as possible.

Good job!

(+1)

ok I'll keep that in mind