This was a really fascinating game, mashing two separate genres and views together. It didn't feel particularly polished, but I still had fun with it.
If either the platformer or starfighter phases had been the focus, I feel like there would've been more time to get those things feeling right. With both of them smashed together, they both kind of work, but not cohesively.
One thing I found really cool was your jump and grab climbing system. It was pretty freeing to grab whatever I wanted and climb around.
Good job!