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(+1)

I did, the whole game is special and the idea behind it (the unseen concept we have in real life about ecosystems being degraded daily) is noble.

My game lacked a key part on development which is playtesting. I added those pickable items in the last days possible and I didn’t tested out how they would be “experienced” by players. I should’ve made a sample level teaching how to play to then push the final one; It’s a jam and I take that as a improvement for the future.

The fork and most pickable items were ok on high resolution, but this game is using somewhat of 320x240 so all the main pixels are shrinked and you can’t barely see a thing in the kitchen; Unfortunately I haven’t tested it with anybody so even though I couldn’t see the fork I knew it was there BUT players on the other hand can’t see also and they don’t know what to do when the game begins which was the problem of the whole “flow”.

I believe I could’ve just add a “task” on top-left corner like: Find the exit > Search for tools in the environment. But again, I didn’t tested so I never realized how bad it was for new players to understand the design of the level. Anyway, thanks for playing and good luck on the next (idk about the results but if you want to join the next one I hope you win there or double win there if you take this one). <3