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This tool set is simple, intuitive, and useful--it does what it says it does, and I don't often find myself wondering what a given tool does.  On the rare occasion I have questions, clicking the tool and seeing what happens usually answers it.

I'm not seeing a few functions I'd like to that the original had: color, as others have said, and if there's an option to change the canvas size to 8 X 16, 16 X 16 or 32 X 32 to work on sprites, I can't find it anywhere

Prospective buyers should also note that (unless I'm missing something) there is no built in save function.  To save your work, you must click "copy to clipboard," paste the code in a document, and save the document.  Again, fairly intuitive, but something to know going in

Unfortunately, some of the tools that are included don't seem to work?  For example, when I click the undo button or use the ctrl + z hotkey, nothing seems to happen.  Not the biggest problem when working with an 8 x 8 grid, but a bit odd.

To be clear! I find the dev's stance about color functionality ("it's open source, feel free to design your own color functionality") perfectly reasonable.  I'm not going to demand that much extra work for software I paid two dollars for!  I'm just listing my thoughts as someone who fiddled briefly with the software

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Thank you for the thorough review! I have to admit I haven’t used this in a while, so I’ll have to boot it up and try to fix the undo functionality as that is definitely a must have feature.

And if I’m revisiting it for an update, a new feature would be a nice addition. I have had some interest in GBC games, and with the number of people mentioning a desire for colors it’s certainly near the top of my list. Problem is I’d have to learn how the color maps work in GBDK haha.

EDIT: Speaking of it being a while, I forgot that there doesn’t seem to be an undo button? Is that in a menubar somewhere on Windows? I build this on a Mac (hence why I don’t just use Gameboy Tile Designer) so I likely just didn’t realize that Windows shows an undo button, which is why it isn’t actually hooked up.

That would explain it.  On Windows, there's an "edit" menu on the top with buttons that say undo, redo, cut, copy, paste, delete, and select all. None of them do anything as far as I can tell, unless they have some effect on the text?  If the Windows compiler just expected to find them and slotted them in automatically, that would explain why they wouldn't be hooked up to anything lol