Wow, I was not anticipating how fleshed out this one was mechanically! I love the aesthetic. The UFO event flying across the sky in the distance was a great foreshadowing event as well.
I think it suffers slightly from not having a controls tutorial, because at the start I didn't realize I actually needed to start the engine to do anything and spent probably about 30 seconds wondering if the game actually did anything haha. But after getting the engine started and driving for a bit, I wondered if it was just three events on repeat (foot stomp, wolf, waving dude) until the whispering event happened. I didn't realize the radio could be interacted with (I should've guessed, it glowed like the other two buttons), and so I died. Curious on if the event could be stopped, I tried again. And the very first event: whispering again! But after trying "everything" (at least everything I knew I could interact with) I died again. Almost out of frustration more than anything, I tried again. This time I heard the radio act up first, and then realized I could turn it off.
I think this already feels like a full-fledged game that maybe just needs a small story intro and a bit of polish (probably in the form of a few more audio events to vary from the wolf cries and footstep thuds), but I think the main thing the game could benefit from is a script that puts probability weights to the events to reduce the chances of the same event occurring over and over again.
Overall: Amazing. This was super well made.