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I'll mostly be a spectator, but...

A topic by Stevens R. Miller created Jun 27, 2025 Views: 78 Replies: 2
Viewing posts 1 to 2
Submitted (1 edit)

I’ll be at the in-person part tonight. I’ve never done a jam and won’t have time enough to be useful as a committed team member this weekend. But a lot of people tell me jams can be good experiences for my Game Programming students. I’ve always been a bit dubious. Jams seem a little like crunch time on purpose to me. Also, I discourage last-minute hustle on assignments, and a jam is pretty much all last-minute hustle.

However.

I could be wrong. Maybe jams are great skill builders. Maybe they help folks learn to handle a bit of pressure. Maybe they’re just fun.

So…

Tonight I hope to see for real what a jam is all about, hear from folks as they embark on one, and learn a bit more about them overall. I won’t be able to join a team, but if anyone has a question and the rules allow a casual answer, I’ll contribute here and there (if I can).

See you soon!

Submitted(+1)

I find jams are huge crunches at first, but as you do more of them your project management skills go through the roof as you're able to estimate what you can do in limited time. This is super handy for real world settings - I'm always being asked to give timeline predictions for projects in a limited timeframe, and jams have helped to build up my 'gut' for how long work takes.

Submitted

I like your take. It was certainly illuminating to be there and feel the vibe as the event began. I actually can see how this hones your skills. As long as everyone is clear that it’s not training for crunch time (or, maybe more accurately, it’s not to validate crunch time), I think I can get behind it.

Don’t know if I’ll be able to make a game, but let’s see what happens. Definitely, I was glad to be there and meet new people (and chat with a few I already know, too; nice community we’ve got in the gamedev DMV).