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The Night Nurse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Impressiveness | #38 | 2.795 | 3.125 |
| Enjoyment | #44 | 2.795 | 3.125 |
| Overall | #51 | 2.823 | 3.156 |
| Presentation | #51 | 2.907 | 3.250 |
| Creativity | #73 | 2.795 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game gave massive 'Anomloy' vibes, love that style of game really fits into the theme of the jam. I was a little confused on what to do, feel like a better explanation was needed. Really like how you added the credits in the beginning of the game, its always important to credit everyone who worked on it. The walking motion was a bit intense for me, I'd remove this or make it very subtle. --- Interesting game design for this, I think it would have benefitted from a short tutorial or how to page. I missed the explanation page at first and I was a little lost in what to do. I would have liked to have seen some horror elements to this maybe a few jump scares or assets randomely falling to create noise and increase tension. The lighting flickering was very distracting also, dynamic lighting with lumen can be buggy at times. The feeling of the environment was really scary I was just waiting for something to jump out I would have played more into this tension however you could.
Number of team members
5
What engine or toolset does your game use?
Unreal Engine 5
Please provide a full playthrough YouTube video for your game.
https://www.youtube.com/watch?v=8OVVASKTwW4&t=4s
Please provide a link to a 30 seconds gameplay YouTube video of your game.
From previous video. Start at 2:20 - 2:50
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Comments
Was such a fan of this game, the horror elements were done so well and I would've loved to see more of it. The level was designed so well, managed to make such an immersive experience, very well done!
This game definitely hits the atmosphere really well, I was tense for most of my playthrough. However, I did not understand that I was only supposed to give pills to the patient when an "anomaly" was occurring. Instead, I gave them pills every day, and was able to beat the game that way. From how the clipboard is worded, I thought I needed to interact with the anomalies in some way? Like, I thought I was supposed to click on them or something, after giving the patient the pills. Regardless, still a spooky and immersive experience
Thank you very much for playing our game. Those are good feedbacks. I'm happy that we were able to give tense atmosphere as we wished to. I understand the confusion part. I believe we'll be make in clearer in the future.
The itch page leaves a little to be desired. It would have been nice to see/learn more about the game. I really liked how you implemented your credits in the beginning with the elevator. This game gave me a real FNAF feel. I kept having such a sense of anxiety that something was about to jump scare me, hahaha. I thought the assets worked really well and the clipboard motion felt very natural, like it would in real life, although I wasn't sure what the four squares at the beginning represented. I would have liked the level to be a little more fleshed out, although I'm not sure if making it larger or just filling it more would accomplish that. All together a really solid submission!
Thank you very much for playing our game and your comment. I’ll take note about the feedback points. :D