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Thanks for the feedback! Having a respawn system is something I completely overlooked, but it's certainly important. I would have liked to make combat and movement much more fluid, but I feel like I didn't manage my time very well. I even had a funny animation where the character would hit their own weapon to reload, but due to lack of time, I couldn't implement it hhhh. You're absolutely right about the AI; it was definitely the most time-consuming and challenging part of it, which is why I ended up having to simplify it a lot. I'm so glad you liked the UI and 3D models! I'm currently reworking the core of the game, applying all the feedback you're giving me. I hope to fix all these flaws for the next Jam!