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1) Who's your favorite character so far and why?

I really like Daisuke. I like his appearance, personality, and how he is already friends with Tachibana. I’m also curious as to the real reason he applied for the secretary position. (“Let’s just say I’m doing it for the money.” Even Tachibana doesn’t buy that.) I’m invested in his route already, so good job writing this character! 

2) How's the pacing and writing? 

The writing was good, I didn’t notice any glaring spelling errors.

3) What aspects of the game do you like?

I like being given dialogue options. When I first played it, I skipped a few interview questions with Kou. Then, later on, Daisuke said “It isn’t right to skip questions.” I thought he had been eavesdropping during the interview with Kou, but it turns out that he was just anticipating how Tachibana might interview him. I enjoyed thinking that my previous interview choices affected future dialogue. I just enjoy choices with consequences (even minor ones) in games. 

I also like the backgrounds. I wasn’t sure about them at first, but they grew on me quickly. The coloring can be used to reflect the mood and lighting (day/night) of a scene. 

4)  How is the UI?  What did you like about it? What did you not like about it?

I found myself looking for a way to go to previous lines of text. I like the image of Tachibana that reflects his mood whenever he speaks.

5)  How is the hook for the story? Did it made you play until the end? If it didn’t, what made you stop?

The story was interesting enough that I played until the end. My interest really peaked when Tachibana realized that Daisuke was applying for the secretary position. Seeing him try to hide his annoyance was fun to watch. 

6) How is the music for the demo so far? Does it match the vibe of the game? Is it distracting?

I liked the music. I didn’t find it distracting at all. The music during the game was very calming, different from the more upbeat main menu. I’m curious about when (if ever) that upbeat music would be in the game. Feels like it would suit a party atmosphere. 

7) What other improvements can we make to enhance your experience?

I think Kou’s sprite art could be improved. I’m comparing it to what I believe will be the CG art (the header image on the itch.io page). Going into the game, I expected Kou to resemble the art on the header image. Instead, the sprite art makes him appear frailer and his jawline isn’t as well-defined. His eyebrows are also a different shape. These minor differences changed his appearance so much that he felt like a different character. 


Overall, I really loved the demo. I’ll look forward to your updates. Great work!

Ahh~ thank you so much for your helpful feedback! Kalie and I really appreciate it! It sounds like you had a lot of fun, so we're really happy!

As for Kou's sprite, we'll take your suggestions into consideration! Thanks for that feedback as well!