Thanks for a review on the whole game, I'll go over some of your points;
- A lot of the assets are from the first game, pretty much all of the scripts for equipping and unequipping clothes are copied. The enemy sprites are as well, they were just placeholders for when I actually made sprites for them. (I am currently rewriting all of the scripts and they will be 100 times better than whatever I had lol)
- I am also working on an equipment screen, that was really bugging me too!
- I also like that pose idea you mentioned and with the NPC reactions to the player. I could do something like that, like maybe have NPCs react if you look different or have a specific state?
- The battle system is also something I'm working on fixing. I initially had it so it would check if the player or the enemy was faster, so just; PLAYER (<,>, or =) ENEMY. But that is causing the enemy to attack first since they are always going to attack first if they have more or the same amount of agility as the player. Which means if the player only had one hp, they would be defeated, and it would cause the whole battle to just softlock. I think I'll just let the player have the first turn so it doesn't happen.
- And yeah I did take heavy inspiration from lust doll. I'm trying to go for something unique but fun at the same time, but also not just copy lust doll lol.
- For what you mentioned before about the space exploration, I could definitely try to add smaller areas for the player to explore, it sounds pretty cool!
Well thank you for your feedback on the demo! I am working on fixing all of the bugs and writing errors as well as the scripts so thanks for your feedback.