Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This game really caught my eye, so much so that I had to write these comments.

He constructed a vast world where various religions and forces engaged in struggles, as well as numerical influences that could affect the entire system. It is evident that the author has put a lot of thought into this game.

What is commendable is that the game runs very smoothly. During the few days I experienced it, I didn't encounter any bugs that I couldn't stand, although the game is still being updated.

I hope this game can be developed more perfectly, especially in terms of details and interaction. Here are a few of my small suggestions:

1. I hopethe movements of NPCs between map scenes can be reflected. For example, LAIKA has gone to work at the grocery store and I can see her there.

2. Add more interactive events. Let the changes in NPC abilities become more concrete because of these interactive events. For example, LAIKA has gone to work at the grocery store. I can't interact with her at home, but I can interact with her at the grocery store. Grocery store work is risky, so it can trigger daily interactions or special interactions. It could be the interaction between me and Laika, or it could be the interaction between Laika and others. And when I click the interaction button (special interaction), we can choose whether to block it or not.

When I like an NPC very much, I naturally want to know where she is and hope to interact with her. One regrettable thing is that when I spent $10,000 to redeem EVELYN from ROO, she was almost crushed to death. And I had thought before that when I went to ROO or EVELYN and there was no particular option, it meant the devastation had not yet occurred......