Would be nice if visibility was a variable in the MainMenu settings as a score multiplier of sorts (Heavily impeded visibility may repel some players), at that - score count may be of interest for some.
I'm not sure when the Rooms are set, but making currency as a multiplier for Shop Room spawn likelihood would be nice (For I had a game where I lost while having about 600 in second "Cycle"/"Loop").
Consider making "Floor" count a multiplier on the Tier of the "Final Cord" generation.
Hmm yes, taking those last two - In a sense I'm pointing towards "Director" that would influence RNG. May be as a setting in MainMenu rather than having Pure RNG runs, it would be more "casual" so, hmm..
Oh and on some Bugs: I haven't replicated it but in Nature (i think) Floor/World I managed to clip into the wall in the shop Module/Room (i think, hey it was Quite few hours ago, vaguely remember). While so the inputs were reverted (Guessing its a corrective if someone actually manages to clip into a wall but yeah).