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DIY-Robot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #50 | 3.227 | 3.857 |
| Enjoyment | #85 | 1.912 | 2.286 |
| Overall | #90 | 2.032 | 2.429 |
| Impressiveness | #91 | 1.673 | 2.000 |
| Presentation | #104 | 1.315 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great concept lost a bit with tutorials and UI but fun is there --- The execution of the theme was very good. I think the idea of the game really does match "Feedback Loop". I think having multiple zones to explore and multiple materials to go gather and then build with is a fun idea. The presentation of the gameplay is what needs elevating here. The player character can't be shipped as a whitebox this comes off as placeholder. There's lots of assets online that can be used as an indie game developer for disciplines you and your team might be not so strong at. It will go a long way in a portfolio as when these are reviewed for potential candidates, presentation is key.
Number of team members
4
What engine or toolset does your game use?
Unity
Please provide a full playthrough YouTube video for your game.
https://youtu.be/XZaxy5IK7wo
Please provide a link to a 30 seconds gameplay YouTube video of your game.
same previous video - 6:55 - 7:25
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Comments
I loved the concept, and it was fun unlocking zones and collecting more stuff for better robots. It took a little while to figure out how to play it, and I encountered a bug where you can just repeatedly publish for infinite money. Be sure to guide the player a bit more!
I really liked the concept once I understood how to play. I think some tutorializing would have been helpful and a list of controls. I think it could have a lot of potential, if you plan to build it out.
It took me a long time to understad what to do due to lack of interface in game. The idea is really interesting, but maybe it was too much for the time and you guys couldnt figure out whats the more important thing to focus on the game. It remembered me Medabots :)
An interesting game! Having some in-game controls / explanation might help, as I wasn't sure what I was meant to be doing, or how I was meant to do it. I like the idea of trying to meet customer requests. However it felt like this might have been a bit over-scoped? I would have preferred to see custom sprites for the character and shops, instead of multiple unlockable zones
thank you for the feedback and I agree! We did have icons drawn for the interactive parts of the game but unfortunately we didn’t have enough time to put them in. The scope of the game will be kept better in mind for the future ^-^