Great use of the limitation! Best way I could describe the gameplay would be "Reigns, but double", which worked really well as a concept. I would've liked more consequence for the events, since I never felt like there was much risk for most of my choices, as long as I occasionally repaired my alliance strength. The event outcomes were also sometimes cut off with the "New Event" message, but I eventually got to see most of them.
Very cozy atmosphere, with the music and colours mixing nicely. Enjoyed the writing for the events as well (and will that merchant please stop coming back, they're not getting into the castle treasury a 5th time!).
Fun entry, nice work!