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(+2)

Great job!
Puzzles felt rewarding even if on the easier side (I still felt smart beating them). The solved board also looked aesthetically pleasing, like that feeling you get looking at a finished jigsaw puzzle.

You nailed the sound effects and fanfare of the meteor falling down and turning everything into bones, very satisfying to see.

For the "infinite" puzzles how do you generate them? Do you have a bank of solved boards that you shuffle up each generation or are you able to generate a random board and make sure it is solvable before the players see it? 

(+2)

thank you!

yes for the generated puzzles, it's random and solvable... it basically places some rocks, and then takes a bunch of tries at putting some by-definition-winning placements... e.g. if its trying to add some tyrannosaurs, it picks a random coordinate and then checks if that coordinate has a prey species for a neighbor AND no other tyrannosaurs nearby. so that but for all species, at random

if the result is too mono-flavor, too dense, or too sparse, then it discards the whole thing and starts over. once it has a layout with enough flavors, then it "unsolves" it with a ton of procedural shuffles. if the result is still basically solved, then it discards the whole thing and starts over. dumb but reasonably effective!

"Unsolving" - clever trick.
Loved the game, I'll run this by my children, being on the easier side. Might get them into puzzle games.
Also loved the comet of death, it cracked me up every time. Bravo!