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A topic by ShnenyDev created May 29, 2025 Views: 443 Replies: 13
Viewing posts 1 to 7
Developer

Itch.io doesn't let you have both a regular comments section and a discussion board, so this board will be the comments section!

Developer

Publicity is probably the most important thing for a small team like ours, so i'm putting updating PQ on the backburner while I learn about social media~!

(+1)

Maybe a Discord server would be useful? They're annoying to moderate, but it's one of those things that helps regulate game news

Developer

Mhm, we were originally gonna launch with one, but Koya was worried about exactly that, but it's probably the right call

Does starglitter have any use at the moment? I got up to 25, thought that would be the point something pops up, but still nothing.

Developer

Nope~! Plan is for you to use it to purchase characters you don't have yet, but there aren't enough characters yet

(+1)

A discord server or some other form of social media definitely would help give this game more publicity and the community growth, also makes communicating between developers and players a whole lot easier. Also, an added FAQ section would help give some insight into some game mechanics like starglitter, wishes in general (probabilities, etc). 

Developer

ooo a FAQ is smart, and yeah i've been experimenting with social media, and it does just seem like discord is the best way for us to distribute info

Also, are there any plans for a Linux build? I played using Wine and everything worked no problem, but a native build is always more convenient. I've also heard from other gamedevs that making one wasn't as big of a task as they expected, so it doesn't sound like just getting one out there would be too hard.

Developer

yup! the godot engine natively supports windows, linux, and mac exports, so i've just been waiting for people to ask for it

other problem is testing for other platforms is hard, but thankfully my PC is a steam deck with linux dual boot so i can actually test it myself

That's great! I, too, use Godot for my projects, just haven't had the pleasure of exporting to Linux just yet, given how most of these projects were just university tasks that didn't need any exports.

On a side note, I wanted to ask something. Not that I'm claiming you should do this, but why not open-source? I personally feel like if I was making a public, non-commercial game, then open sourcing shouldn't be a problem, if anything some features/bug fixed might even receive community patches. So I just want to hear what's your opinion on this, are there any specific reasons (or maybe just haven't thought about it yet) ?

Developer

Never crossed our minds before, we didn't really set out with the expectation of user made content or patches, this is our first project after all, but i guess there wouldnt be harm in it. Maybe if there's demand for it? I'm in no hurry to go figuring out how to set that up though, we still have to find our playerbase

Well, setting it up shouldn't be anything difficult if you're using Git (if you're not, then that's something you should get on ASAP). Bare minimum just some branch protection rules, and it can work, I could even help if need be (just currently stuck on exams for a couple weeks). 

My opinion on the open source part applies exactly the same to Holocure too: these are games made for a community, they're not commercial products. I think the community of each respective game would appreciate the ability to maybe patch in bugs, even if the chances of that happening are tiny. It's just the idea behind these games - for the community, by the community. But yes, finding the playerbase is the goal for now.

Developer

Oops, the discord link ingame was a temporary one and expired, i'll try to push out a shadow update with a permanent link