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(+1)

NIce game just couldn't figure out the ending. Once the cops start chasing its hard to shake them off. But like the concept and game idea. Nice puzzle.

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You got to use the switches so they won’t see you further than their “lantern”.

The main focus is that you start the level being pressed on all directions, lefting the kitchen to be explored. Once you pick the fork you might as well try use it on the game; Theres only one door open so you know the others are probably unlockable too (which them all are).

When you find the right door where the fork can be used, you pick the lock and enter a new room. Over there you can explore and find a sheet of paper.

Well, the vault door has phrases to match but the other rooms has a 4-code pass to use. Since the sheet has 2 codes you might try one of them. Once you match both codes, one at the door and the other on the safe you might find a phrase code that will make you able to open the vault (eat-2-dogs-alone was the original phrase but its random everytime).

The vault door is heavy so even when you unlock it you still having to hide yourself in the dark. This moment was design to make the player explore the map, go back to older rooms and maybe find a key (the storage key).

Then you might have the 2 options I mentioned on the game description: Bomb or key. But once the vault door is fully open you can use the key and escape OR use the storage room bomb and escape.

I made a quick playthrough on the yt as a devlog before releasing the game so you can check the “items” there. But after all this text I think it’s well explained the “design” of the gameplay.