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(+1)

Incredible work - beautiful UI, simple but solid gameplay, and a really impressive interpretation and execution of the theme, and a fantastic way to do asynchronous co-op gameplay (something I’ve realized I’d love to see more of from games, and might have to investigate making myself, because I love the way it lets you feel like a part of a team/community, without requiring friends in a compatible time zone…)

Runs felt a little too short/samey to me (perhaps a starting-weapon-type choice might help, and/or increasing the base irrigation rate, and/or up the effects of both sacrifice and upgrade, to make upgrades more run-defining?) but that’s like, in no way a genuine complaint, just mentioning the barest hint of friction for my experience. This is just really impressive all-round, thank you for submitting it!

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