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I played the game. In general, it's not bad. But it has a critical drawback - a very incomprehensible level design. I walked for quite a long time, collected cheese, and overcame difficulties. But it only led me to unnecessary forks leading to an unescapable trap. The game was fun enough, and the graphics are cute. Another drawback is the annoying sounds, which could be made quieter or less squeaky, but I understand that the main character is a mouse. I don't understand the essence of the game, and I've been wandering through the caves for a long time. The level design is the weakest aspect of the game. It feels like the game is punishing me for exploring. This shouldn't be the case. There are many confusing platforms at the bottom. The respawn points are located in unpleasant areas. I didn't think the game was very well suited to the jam theme of speedrunning. It's good when there are different approaches to completing the game, but I didn't find any. I just wandered around. The theme of nature is clear - it's made with graphics, and there are no complaints about it. I didn't notice any increase in difficulty either. The game remained at a similar level, although there were almost impossible challenge zones, but they didn't contribute to the game's progress and led to a trap.