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(+2)

Creating a game with one’s personal engine is quite impressive, it is the LifeBlood of such a program after all... 

The general style is very striking and draws players in with its intriguing characters and dark environments. Perhaps too dark in certain locations such as the tunnel, sacrificing visibility for atmosphere.

It is satisfying to pilfer. Stealing anything triggers a lovely animation where objects are seamlessly transformed into the hud space. Though players may struggle to align their cursor with their targeted prize- the default mouse sensitivity is extremely low, even after pushing it to its upper limit. Some amount of input delay was also encountered, though this occasionally appeared to fix itself with a startling “jump” to where the mouse should have been.

You must continue with the engine you so thoughtfully built.

(+2)

Thank you so much for feedback! Yeah, I need to do something with mouse sensitivity, it seems to be very different from device to device.