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First impressions are really good. Only turning in four directions feels a bit off to me I think at least 8 would be good but that's also a personal preference thing. It doesnt feel great that when you walk into crates and stuff they just disappear, I think you should make it so the player has to actually hit them for them to go away. Combat is really simple but feels really satisfying especially with how expressive the tutorial enemies were, deflecting projectiles also just feels really good. The whole thing just oozescharm too, this might sound weird but i really like the menus. The way he writes on the parchment when you change settings is really cute and having the eyes follow your cursor in the pause menu is a great touch. Obviously this is still super early but you've got the bones of something awesome here and I'm super excited to see where it goes.