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I loved the art style, reminded me heavily of Don't Starve. The music also fit really well!

I accidentally wandered out of the tutorial midway through, which might've taught me the strategy of "abandon everything and leg it", but I think abandoning the chicks to their fate might be in the spirit of the game 😉. In the end I didn't find the stealth mechanics to be too useful, since by the time you see an enemy they've already locked onto you (and stealth isn't an option).

Also, how many of those sleep messages are there?!

Overall this was really well put together, nicely done!

Thanks! you count, im to lazy lol

private string[] nosleeptextsfornight1 = new string[]
{
"Are you sure you want to sleep?",
"You look tired. But... no.",
"Sleep sounds nice, huh? Too bad.",
"You can't just sleep whenever you feel like it.",
"Did you really think that button *did* something?",
"You're not authorized to sleep yet.",
"Permission denied. Try again later.",
"Narratively, you're not allowed to rest.",
"Your breaking the plot of the game, please reconsider.",
"This isn’t that kind of game.",
"Sleep is a premium feature. Please insert coin.",
"The bed is just a prop. Sorry.",
"ERROR: SleepNotImplementedException",
"Exception caught: PlayerTriedToSleepAtRuntime()",
"Fun fact: trying to sleep adds more nights.",
"Warning: Plot integrity compromised.",
"BedObject reference lost. Did you delete the bed?",
"System override detected. Resetting dreams...",
"NoSleepManager.cs(42): Cannot resolve 'sleepRequest'.",
"The dev told me not to let you sleep. I'm obeying.",
"Memory leak detected in SleepHandler. Removing dream stack.",
"Narrative thread broken. Rebuilding...",
"You’ve triggered the BranchC:InsomniacPath(). It’s irreversible.",
"Sleep module failed to load. Try screaming instead.",
"Save corrupted: Tried to sleep during active trauma arc.",
"SleepIndexOutOfBoundsException()",
"David waz here",
"You weren’t supposed to click that again.",
"Error: Consciousness lock engaged.",
"Nice. You just softlocked the game *with fatigue.*",
"Plot violation! Runtime sleep blocked.",
"That was your last chance. The story is unraveling now.",
"Timeline diverged. Canon status: Unstable.",
"You're actively damaging the fourth wall.",
"Okay, the bed is gone now. Happy?",
"ERROR 0xD34D: REST FUNCTION OVERRIDDEN BY NARRATIVE",
"dev_note: if they click sleep again, gaslight them.",
"Player attempted illegal action: 'rest'. Response: passive aggression.",
"You’re literally dreaming that you can't sleep. Meta enough?",
"The sleep mechanic was cut. For lore reasons.",
"Honestly, you broke it. There’s no fixing this.",
"Plot.exe has stopped responding.",
"You win. The game’s logic is now a pile of noodles."
};