First off, huge kudos to the team for attempting an RPG with turn-based combat for a 9days jam! It could not have been easy on the programmers! There is a lot to like about this game, and it has the bones for a good RPG!
The art is immediately eye catching. I love that the starting menu has an overlay shader that recedes with the tide. The characters and enemy design are awesome (when I can see and appreciate them)! I particularly love the aesthetics of the dire wolves.
There were multiple tracks for different areas, and every single one is a banger. SFX goes well with the attacks launched.
Unfortunately. I wasn't able to see thru any combat sequence to its full potential. Enemies either disappeared midway thru the battle or after casting their attacks, and there was no way to end the battles despite attempting to target and hit their vacant spots (the text feedback still shows that hits were landing). Brightside, fleeing always works and I was able to progress the game by constantly fleeing to see more of the game world.
Commendable effort by the team!