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I'm very impressed by the depth of thought behind this game! Introducing generosity as a core mechanic in a combat-based game; where if you choose kindness, you lose high-damage cards feels like a trade-off rooted in reality. I kept choosing kindness simply because I was curious how far I could go - and I was pleasantly surprised to find cards like: Humble offering, Redemption Slash, Pure Intent - cards that could still be strategically used to win. I did perish soon enough; and I think I will only be able to grasp a deeper glimpse of the core system design based on multiple attempts. But the conflict is well-executed! 

The shadowy figure NPC is also a good narrative touch!

Like the other commentators, I did wish I got more feedback on enemy behaviour - I felt like I couldn't strategise as much as I wanted to. (It could also be that I'm not used to games like this - the closest I have heard of is 'Slay the Spire'.)

Well done, you should be so proud!

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Glad to hear you enjoyed it! Yeah I wish I incorporated more feedback to make it easier for players. Definitely a lesson learned.

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btw I really wanted to ask: have you watched Samurai X/Rurouni Kenshin? Your premise reminded me of it! 

Yeah, I actually took some inspiration from Rurouni Kenshin. Also Blade of the Immortal especially for the color pallette and the bloom effect.

Lovelyyy