I wish there was a bit more of psychological guidance ( I mean our game also really struggles there because of all the last-minute rushes, so I understand! ) but this is a solid foundation, the assets are simple yet the atmosphere is so soothing; but I hoped there was some more feedback as to what all could be done.
I did find one shiny acorn but it seemed so tiny, and it felt more like luck that I could find it. I found the friend's abode too, but with relative ease. I got stuck after that point , however. But good work, I really liked just flying around! I wish I understood the narrative a bit more though - but the idea of collecting little trinkets and making other people happy - makes me happy!