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Definitely an interesting idea and good first try.

Try to smooth the learning curve. Right now you have all mechanics thrown at the player right away: physics, movement, jumping, enemy, jump pads and buttons. Try to start with just a simple movement, then first obstacle. Then a harder obstacle. The first jumppad and button in a very simple situation. Then an enemy. Right now it's very hard off the start.

Welcome to game development and don't stop!

Thank you, I will keep that in mind.