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(2 edits)

The game seems great, but it crashes on the first CG on my phone, I tested it both the apk and the windows version on JoiPlay (I have the most updated JoiPlay and Ren'Py plugin versions, I had to update because the game wasn't working in the versions I was using before).

The following error appears:

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "renpy/common/00nvl_mode.rpy", line 395, in do_display
ShaderError: ERROR: 0:55: '!' :  wrong operand type no operation '!' exists that takes an operand of type 3-component vector of bool (or there is no acceptable conversion)
ERROR: 1 compilation errors.  No code generated.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "labels/Act 1/act1_prologue.rpyc", line 155, in script
  File "renpy/ast.py", line 2586, in execute
  File "renpy/ast.py", line 623, in execute
  File "renpy/exports\sayexports.py", line 132, in say
  File "renpy/character.py", line 1471, in __call__
  File "renpy/common/00nvl_mode.rpy", line 395, in do_display
  File "renpy/character.py", line 814, in display_say
  File "renpy/ui.py", line 301, in interact
  File "renpy/display\core.py", line 2262, in interact
  File "renpy/display\core.py", line 2926, in interact_core
  File "renpy/display\core.py", line 1431, in draw_screen
  File "gl2draw.pyx", line 1019, in renpy.gl2.gl2draw.GL2Draw.draw_screen
  File "gl2draw.pyx", line 1550, in renpy.gl2.gl2draw.GL2DrawingContext.draw
  File "gl2draw.pyx", line 1531, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
  File "gl2draw.pyx", line 1531, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
  File "gl2draw.pyx", line 1531, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
  [Previous line repeated 8 more times]
  File "gl2draw.pyx", line 1441, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
  File "gl2draw.pyx", line 1396, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
  File "renpy/gl2\gl2shadercache.py", line 352, in get
  File "gl2shader.pyx", line 315, in renpy.gl2.gl2shader.Program.load
  File "gl2shader.pyx", line 298, in renpy.gl2.gl2shader.Program.load_shader
ShaderError: ERROR: 0:55: '!' :  wrong operand type no operation '!' exists that takes an operand of type 3-component vector of bool (or there is no acceptable conversion)
ERROR: 1 compilation errors.  No code generated.
(1 edit)

Hey! Thanks for checking it out, and thank you for the report. This should be fixed on the next version I release (should be some time next month). I didn't realize that android devices ran an older version of GLSL ES, so there were some compatibility issues in a specific shader. 

Sorry for the inconvenience!